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== 7.0 build146 == 2023.9.4 *Fixed a variety of issues with unit & block cost multiplier rules *Fixed many various crashes *Fixed various Steam achievements not triggering *Fixed pathfinding not being able to path through solid enemy blocks *Fixed naval units sometimes attempting to pathfind through land *Fixed game data not exporting with large saves on iOS *Fixed water tiles with space background resulting in a black background *Fixed internal legacy blocks being logic constants *Fixed power node double-click leading to interaction rate limit triggering *Fixed units sometimes being unkillable *Fixed units with long paths sometimes recalculating forever *Fixed serious issue with player units getting bugged in certain maps with puddles *Fixed Neoplasia reactor sometimes not exploding *Fixed units randomly dying when hitting corners *Fixed piercing bullets permaturely hitting blocks "under" bullets *Fixed missiles dealing double damage to units *Fixed FPS not limiting accurately *Added setting to disable all lighting *Added logic unit autoPathfind command (default wave pathfinding) *Made logic unbind command set @unit to null *Made "any" environment accessible outside of sandbox *Made payload loaders no longer accept inputs from payload unloaders *Added logic sensors for shields, content ID (inverse of lookup command) *Added logic particle effect instruction *Added logic sync instruction *Setting factory output points now updates "last accessed" *Disabled team switching menu in multiplayer outside of sandbox/PvP *Decreased canvas block silicon cost slightly *Scathe ammo usage decreased to 15 *Buffed Precept unitFixed a variety of issues with unit & block cost multiplier rules *Fixed many various crashes *Fixed various Steam achievements not triggering *Fixed pathfinding not being able to path through solid enemy blocks *Fixed naval units sometimes attempting to pathfind through land *Fixed game data not exporting with large saves on iOS *Fixed water tiles with space background resulting in a black background *Fixed internal legacy blocks being logic constants *Fixed power node double-click leading to interaction rate limit triggering *Fixed units sometimes being unkillable *Fixed units with long paths sometimes recalculating forever *Fixed serious issue with player units getting bugged in certain maps with puddles *Fixed Neoplasia reactor sometimes not exploding *Fixed units randomly dying when hitting corners *Fixed piercing bullets permaturely hitting blocks "under" bullets *Fixed missiles dealing double damage to units *Fixed FPS not limiting accurately *Added setting to disable all lighting *Added logic unit autoPathfind command (default wave pathfinding) *Made logic unbind command set @unit to null *Made "any" environment accessible outside of sandbox *Made payload loaders no longer accept inputs from payload unloaders *Added logic sensors for shields, content ID (inverse of lookup command) *Added logic particle effect instruction *Added logic sync instruction *Setting factory output points now updates "last accessed" *Disabled team switching menu in multiplayer outside of sandbox/PvP *Decreased canvas block silicon cost slightly *Scathe ammo usage decreased to 15 *Buffed Precept unit
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